I close out movie music month with a true monster of a film: Heavy Metal.
Not the greatest movie ever made, but it does boast one of the greatest soundtracks ever compiled. Look at the bottom of the poster at the acts gathered to contribute to the movie; Black Sabbath(!), Blue Oyster Cult, Sammy Hagar, Don Felder...
...who?
Ah, Eagles guitarist, one solo album. Thank you, Wikipedia.
It was hard for me to pick my favorite song from this soundtrack (and unlike many...most soundtracks today which sport music "inspired by" the film I believe every single song is featured in some way, shape or form in the movie). It came down to Hagar's Heavy Metal, an awesome rock anthem, and Cheap Trick's Reach Out. I know Cheap Trick has already been featured here on GM's Revenge and I try not to repeat acts, but Reach Out is my all time favorite Cheap Trick tune. And while Sammy's song is great, it is barely played while 'Trick's tune plays a major part. That was the deciding factor for me. Who knows? Maybe if I do Movie Music Month again next year Sammy will get his chance. With luck every song from Heavy Metal will get a shot. :)
A final note: That Guy With The Glasses teamed up with Diamonda Hagen to do a review of Heavy Metal recently. It was pretty fun to watch.
Monday, June 25, 2012
Tuesday, June 19, 2012
Song of the week
It might be hard to believe now, but there was a time just about the only thing you knew about an upcoming movie was usually the poster. Me and my friends thought Robocop was going to be horrible cheese based on the cardboard stand up in the theater lobby. I thought for sure Die Hard was going to be a lame film based on this:
Seriously, the guy from Moonlighting is supposed to fight terrorists? Yeah, sure....
So one afternoon I decided to see a film and there is this poster for Highlander:
Huh. Okay, I'm thinking. Maybe, I dunno, I-
Oh my Gawd, Sean Connery is in this film! It must be seen!
Little was I to know this would become one of my most favorite films, or that it would spawn a franchise of some of the worst sequels in history. The television series was all right, though. Adrian Paul is a good actor and he looked like he knew what he was doing when he sword-fought. I just think it lasted too long, like most television series.
Oh, there was supposed to be a song of the week in this article somewhere. If you never saw this movie the opening is epic, with a song from Queen: Princes of the Universe.
Queen. The gods of opera rock. They had composed the music for Flash Gordon and a few years later they provided this awesome opening song for Highlander. Combined with Sean Connery(!) providing a bit of voice over exposition, I knew I was in for the great time. At least that is how it felt to me as the credits rolled. Then I had a moment to calm down. Okay, just a movie, just a movie-
The credits then cut to Madison Square Garden and a professional wrestling match starring the Fabulous Freebirds. It was like the director Russel Mulcahy was sitting around asking himself, what would make this movie even more awesome? Sean Connery voice over: check. New Queen song: check. Freebirds: check. Now what?
Ten minutes into the film, a man gets decapitated in the parking garage.
Best. Movie. Ever.
Seriously, the guy from Moonlighting is supposed to fight terrorists? Yeah, sure....
So one afternoon I decided to see a film and there is this poster for Highlander:
Huh. Okay, I'm thinking. Maybe, I dunno, I-
Oh my Gawd, Sean Connery is in this film! It must be seen!
Little was I to know this would become one of my most favorite films, or that it would spawn a franchise of some of the worst sequels in history. The television series was all right, though. Adrian Paul is a good actor and he looked like he knew what he was doing when he sword-fought. I just think it lasted too long, like most television series.
Oh, there was supposed to be a song of the week in this article somewhere. If you never saw this movie the opening is epic, with a song from Queen: Princes of the Universe.
Queen. The gods of opera rock. They had composed the music for Flash Gordon and a few years later they provided this awesome opening song for Highlander. Combined with Sean Connery(!) providing a bit of voice over exposition, I knew I was in for the great time. At least that is how it felt to me as the credits rolled. Then I had a moment to calm down. Okay, just a movie, just a movie-
The credits then cut to Madison Square Garden and a professional wrestling match starring the Fabulous Freebirds. It was like the director Russel Mulcahy was sitting around asking himself, what would make this movie even more awesome? Sean Connery voice over: check. New Queen song: check. Freebirds: check. Now what?
Ten minutes into the film, a man gets decapitated in the parking garage.
Best. Movie. Ever.
Saturday, June 16, 2012
Generating GMPCs, part 2
Back in March I wrote an article about creating GMPCs. After finishing the character I decided that perhaps I needed some advice and my friend and player Earl offered me his opinion. He had some good points, the big one being there were simply too many alternate personalities. So I re-tooled the character, made her leaner and meaner. The point here is that there is nothing wrong with having someone take a look at your character if you feel there may be some issues. It is not always possible, especially if your friend is one of your players and you do not want to spoil the surprise, but there is a good reason why writers need editors even if your written work is just a character for a role playing game.
I was working on another GMPC because I admit that I can get a little bored playing the same characters year after year, and I think introducing new characters can help to shake the game up a bit. A GMPC is there to fill in any power or skill gaps a team may possess, but what a GMPC can also bring to the table are new plots and adventure hooks.
Months ago I decided to push the game forward a year because I had originally had in mind a series of space adventures for some of the players. But the closer I came to pulling the trigger the colder my feet got. What if players with PCs on the space adventure quit, leaving other players hanging (People sometimes quit my games. Unbelievable, I know, but it happens. :) Oddly enough, more often than not they come back years later. I compare it to alcoholics falling off the wagon.)? What if players grew bored? I tried running a space based super game before and it quickly fizzled out so my concerns were well justified. So I decided to push the game forward a year and say those things that needed to be done in space had been accomplished off camera. And with that one year jump that gave me opportunities. What adventures did the PCs have in that missing year? What enemies did they make, what friends? What are the consequences of their as-yet unknown actions? What GMPCs could such adventures have produced?
Obviously, some of the actions that took place during that missing year need to be discussed with the players it directly affects. It would not be fair to, for example, say a character had an affair with a high priestess or they committed a heinous crime for which they are now being hunted. That is known as "god moding" and it is not right. Saying they were at some point incarcerated by the authorities? Not bad, because this is something that could conceivably happen. Saying they murdered a guard to escape? Hell no. The details of the incarceration have to be discussed and the GM has to be fair and the players have to realize the GM is trying to set the stage for future adventures. I will add this one thing: what I did? I did because after eleven years the players in question trust me not to screw them over. If you are just starting a game with a bunch of guys who do not know you and you tell them "By the way, you guys were incarcerated in space prison some time in the past." That is not going to fly.
These unknown adventures give me the opportunity to create a GMPC, and with that GMPC comes with it a potential collection of adventures. Why have they come to Earth? What problems do they bring with them? The first step has to be what sort of character is this GMPC? Are they a lovable rogue, a fellow prisoner that aided in their escape? A space born super hero? Perhaps they are some sort of government functionary. Looking at Marvel and DC Comics one can see a wide variety of characters for inspiration. DC has The Green Lantern Corps;
The Legion of Super Heroes;
and The Omega Men;
while Marvel has The Nova Corps;
the Guardians of The Galaxy;
The Imperial Guard (seen in the pic below battling The Inhumans);
and Starjammers;
That wide variety does not even include all the solo characters such as DC's Adam Strange;
Heck, I could use non-comic book resources for inspiration, such as Doctor Who;
And yet, none of these character examples and archetypes really appeal to me. Playing a Nova or Green Lantern type just feels...uninspired. So what are my options? Why not something outside the norm? What about a source of inspiration from elsewhere? Going back to my modest library of game supplements, I came across across Kingdom of Champions:
Let me say first that this is an awesome supplement. KOC contains an abridged history of the British Isles, an insight into British culture, super hero and super villain teams and solo characters as well as plot ideas. Author Phil Masters produced a wonderful source book. And one of the characters he created was The Consul:
Space ambassador. Brilliant. Finally(!) I have a character concept that does not feel like it has been done to death. So, space ambassador, right! Time to look at my image library, and I come across a piece of concept art by Aly Fell, a steampunk type character. I come up with a reason why she is dressed that way; mental interrogation of the PCs and NPCs have given the aliens the wrong impression regarding how humans dress.
Only...Only if I use that image I am just copying Phil Masters a little too closely, aren't I? I might as well give her the same power set while I am at it! There is a difference between being inspired by source material and blatantly ripping it off. No, better at this point to go my own way. The GMPC is an agent of a government department that deals with primitive cultures, cultures that might have something their government wants. It might be raw materials or art or some plant unique to their planet. These agents are used to dealing with varied and primitive cultures, are trained to work on their own with a minimum of support. I find a couple images from my collection and combine them to give one the idea of what the character is like, someone equally at home at court or in the field:
Now comes the part concerning super powers and skills. An agent like this should have a broad skill set because she does not know what she is going to run into. But what about powers? Right away I love the idea of creating a super martial artist. I love the concept of martial arts taken to an extreme, perhaps it is due to my early love of Street Fighter II and Mortal Kombat. Marvel's Mantis is a great example of a super cosmic martial artist. Ah, but then there is that little issue regarding GMPCs overshadowing PCs. The team already has a trained martial artist in The Adjudicator and an aspiring one in Apex. Bringing in a martial artist that makes these PCs look redundant would likely (and justifiably) annoy my players. I look at other cosmic heroes like Quasar (I gravitate more towards Marvel cosmic characters than DC. I just think Marvel's cosmic characters are cooler.) but his power set is quite a bit like my GMPC Valiant and that just seems boring to me. So, a power none of the PCs possess but also ones unlike the current GMPCs. How about...matter manipulation? Add in the limitations that she cannot manipulate organic matter or magic and that provides her with enough limitations to prevent her from being too powerful.
Then I come up with a name and create a logo:
Why is she on Earth? Mental interrogation of the PCs and NPCs revealed there exists on Earth an artifact, an artifact that one of her superiors desire. So she goes to Earth, retrieves the artifact, goes home. Simple. Problem is, the person who knew about the artifact, Lionheart, is dead. So it appears "Envoy" is sticking around for a while...
I was working on another GMPC because I admit that I can get a little bored playing the same characters year after year, and I think introducing new characters can help to shake the game up a bit. A GMPC is there to fill in any power or skill gaps a team may possess, but what a GMPC can also bring to the table are new plots and adventure hooks.
Months ago I decided to push the game forward a year because I had originally had in mind a series of space adventures for some of the players. But the closer I came to pulling the trigger the colder my feet got. What if players with PCs on the space adventure quit, leaving other players hanging (People sometimes quit my games. Unbelievable, I know, but it happens. :) Oddly enough, more often than not they come back years later. I compare it to alcoholics falling off the wagon.)? What if players grew bored? I tried running a space based super game before and it quickly fizzled out so my concerns were well justified. So I decided to push the game forward a year and say those things that needed to be done in space had been accomplished off camera. And with that one year jump that gave me opportunities. What adventures did the PCs have in that missing year? What enemies did they make, what friends? What are the consequences of their as-yet unknown actions? What GMPCs could such adventures have produced?
Obviously, some of the actions that took place during that missing year need to be discussed with the players it directly affects. It would not be fair to, for example, say a character had an affair with a high priestess or they committed a heinous crime for which they are now being hunted. That is known as "god moding" and it is not right. Saying they were at some point incarcerated by the authorities? Not bad, because this is something that could conceivably happen. Saying they murdered a guard to escape? Hell no. The details of the incarceration have to be discussed and the GM has to be fair and the players have to realize the GM is trying to set the stage for future adventures. I will add this one thing: what I did? I did because after eleven years the players in question trust me not to screw them over. If you are just starting a game with a bunch of guys who do not know you and you tell them "By the way, you guys were incarcerated in space prison some time in the past." That is not going to fly.
These unknown adventures give me the opportunity to create a GMPC, and with that GMPC comes with it a potential collection of adventures. Why have they come to Earth? What problems do they bring with them? The first step has to be what sort of character is this GMPC? Are they a lovable rogue, a fellow prisoner that aided in their escape? A space born super hero? Perhaps they are some sort of government functionary. Looking at Marvel and DC Comics one can see a wide variety of characters for inspiration. DC has The Green Lantern Corps;
The Legion of Super Heroes;
and The Omega Men;
while Marvel has The Nova Corps;
the Guardians of The Galaxy;
The Imperial Guard (seen in the pic below battling The Inhumans);
and Starjammers;
That wide variety does not even include all the solo characters such as DC's Adam Strange;
Heck, I could use non-comic book resources for inspiration, such as Doctor Who;
And yet, none of these character examples and archetypes really appeal to me. Playing a Nova or Green Lantern type just feels...uninspired. So what are my options? Why not something outside the norm? What about a source of inspiration from elsewhere? Going back to my modest library of game supplements, I came across across Kingdom of Champions:
Let me say first that this is an awesome supplement. KOC contains an abridged history of the British Isles, an insight into British culture, super hero and super villain teams and solo characters as well as plot ideas. Author Phil Masters produced a wonderful source book. And one of the characters he created was The Consul:
Space ambassador. Brilliant. Finally(!) I have a character concept that does not feel like it has been done to death. So, space ambassador, right! Time to look at my image library, and I come across a piece of concept art by Aly Fell, a steampunk type character. I come up with a reason why she is dressed that way; mental interrogation of the PCs and NPCs have given the aliens the wrong impression regarding how humans dress.
Only...Only if I use that image I am just copying Phil Masters a little too closely, aren't I? I might as well give her the same power set while I am at it! There is a difference between being inspired by source material and blatantly ripping it off. No, better at this point to go my own way. The GMPC is an agent of a government department that deals with primitive cultures, cultures that might have something their government wants. It might be raw materials or art or some plant unique to their planet. These agents are used to dealing with varied and primitive cultures, are trained to work on their own with a minimum of support. I find a couple images from my collection and combine them to give one the idea of what the character is like, someone equally at home at court or in the field:
Now comes the part concerning super powers and skills. An agent like this should have a broad skill set because she does not know what she is going to run into. But what about powers? Right away I love the idea of creating a super martial artist. I love the concept of martial arts taken to an extreme, perhaps it is due to my early love of Street Fighter II and Mortal Kombat. Marvel's Mantis is a great example of a super cosmic martial artist. Ah, but then there is that little issue regarding GMPCs overshadowing PCs. The team already has a trained martial artist in The Adjudicator and an aspiring one in Apex. Bringing in a martial artist that makes these PCs look redundant would likely (and justifiably) annoy my players. I look at other cosmic heroes like Quasar (I gravitate more towards Marvel cosmic characters than DC. I just think Marvel's cosmic characters are cooler.) but his power set is quite a bit like my GMPC Valiant and that just seems boring to me. So, a power none of the PCs possess but also ones unlike the current GMPCs. How about...matter manipulation? Add in the limitations that she cannot manipulate organic matter or magic and that provides her with enough limitations to prevent her from being too powerful.
Then I come up with a name and create a logo:
Why is she on Earth? Mental interrogation of the PCs and NPCs revealed there exists on Earth an artifact, an artifact that one of her superiors desire. So she goes to Earth, retrieves the artifact, goes home. Simple. Problem is, the person who knew about the artifact, Lionheart, is dead. So it appears "Envoy" is sticking around for a while...
Monday, June 11, 2012
Song of The Week
The Mad Max trilogy is a perfect series of films in that each one is different enough from the others in tone that you do not feel as if you are watching the same movie over and over again. Mel Gibson is great and each film had a wonderful collection of villains. Some might say the third film is cheesy and it is true Mad Max, Beyond Thunderdome is more lighthearted than the two films that preceded it. Still, it is a lot of fun to watch and damn it, is has one of the best opening songs: Tina Turner's One of The Living. The music video below was fan made, neckisstiff used footage from The Road Warrior and Beyond Thunderdome. I think they did a wonderful job.
Wednesday, June 6, 2012
Ray Bradbury, RIP
I think most people who read my blog have by now heard that Ray Bradbury has passed away, he was 91 years old. My earliest memories of Bradbury go back to high school, when I read The Martian Chronicles and The Illustrated Man, the latter for Mister Hart's English class. Bradbury was some of the first serious science fiction I had ever read and I am forever grateful to him. I think maybe why I loved his work so much was when I look at modern science fiction some writers can get so very much caught up in the technical side of things to such an extent that I feel, well, stupid for not being able to follow the math, as it were. With Bradbury I feel he started off with the idea for a story and the science side of it was not as important. Martians land on Earth and cannot handle the consumer culture. It doesn't matter how the martians got here or how their advanced guns work. What is important is seeing how one culture can be so utterly alien to another that exposure to it can drive another mad.
Man, I loved The Martian Chronicles.
And I love the horror aspects of some of his works. Bradbury could write children stories, stories full of optimism and hope. But the man could also write from a very, very dark place. The Illustrated Man is a great example of this. Something Wicked This Way Comes is another. I also enjoyed The Ray Bradbury Theater television program as well. I recall one episode, Banshee, starring Peter O'Toole. Again, a tremendously good horror story.
Man, I loved The Martian Chronicles.
And I love the horror aspects of some of his works. Bradbury could write children stories, stories full of optimism and hope. But the man could also write from a very, very dark place. The Illustrated Man is a great example of this. Something Wicked This Way Comes is another. I also enjoyed The Ray Bradbury Theater television program as well. I recall one episode, Banshee, starring Peter O'Toole. Again, a tremendously good horror story.
Tuesday, June 5, 2012
Song of the week
When I was writing the last article I mentioned how Dave M. and Dave K. were huge fans of Heart and Jethro Tull respectively, and recently The Nostalgia Critic co-reviewed Heavy Metal with Diamanda Hagan. All of this gave me the idea for this month's Song of The Week theme, that being songs I liked that were prominently featured in motion pictures. I will not be touching any songs used in James Bond films as I will be doing a top five James Bond songs around November, when Skyfall debuts.
As to why Heart and/or Jethro Tull helped give me this idea, after I watched the Heavy Metal review I was thinking of what songs might fit into this category and almost immediately this one sprang to mind. Eddie Murphy's The Golden Child was a mediocre movie. However, Heart's Ann Wilson really nails it with her theme to the movie, Best Man In The World.
As to why Heart and/or Jethro Tull helped give me this idea, after I watched the Heavy Metal review I was thinking of what songs might fit into this category and almost immediately this one sprang to mind. Eddie Murphy's The Golden Child was a mediocre movie. However, Heart's Ann Wilson really nails it with her theme to the movie, Best Man In The World.
Thursday, May 31, 2012
Dave K.'s Wild Kingdom
The number of gaming articles I will be publishing is going to be dropping off for the foreseeable future as I have had a bit of a dry spell of late. I do have an idea for a series of articles but it requires me to watch a lot of Farscape and Gargoyles so it might be a while before those things get written. In the mean time this article has been sitting on my USB drive for some months now. It is something I have returned to again and again, tweaking it here and there. While much of it is admittedly focused on nostalgia there are one or two kernels of advice locked away in there. Somewhere.
Back in the day, before the goatee, when I possessed a
glorious head of earthen hued locks, I was this guy:
Check out that dimple. And the single chin. Man, good times.
I used to play Dungeons & Dragons (2nd
ed.) every Saturday with a bunch of guys.
There was Rich, Gary, Mike, John (I think. He was a quiet guy, the nicest of the bunch,
and I recall he used to wear a cap all the time) and the two Daves: Dave M and
the DM, Dave K. If you are wondering why
I am not mentioning names I do not think it fair to spread ‘em around without
permission from the owners. I have
mentioned Dave Zyn’s before on this site but he already has a ‘net presence. Man, I know a lot of Daves. I think "Dave" might be the most common name in Michigan.
Now, if I am critical of a GM's actions please do not think my motives are vindictive. Well, okay, there was that series of Drew posts I wrote last year but I like to think that is a freak occurrence. I do not pretend to be a better GM than others; one of the reasons I chose to write this blog was to offer advice, said advice coming from years of mistakes I made in running games. So when I discuss this incident please do not think this is me attempting to get revenge on Dave K years later. Dave was a pretty uptight guy, but to be fair when he had to spend every Saturday trying to run a game whose players acted like a herd of feral cats then in retrospect I can see where some of his attitude came from.
![]() |
| Players can often be appeased by munchies. |
On a side note, one thing I do recall of Dave K. is that he was quite possibly the biggest Jethro Tull fan in Michigan. What Kate Bush was to me and Heart was to Dave M., Tull was to Dave K. Musically, that is.
I always played a fighter type in Dave K's games: Barbarians, Rangers, things of that nature. The only character I recall is Draffa of the Bujoc because he had an 18/00 strength, rolled legally. Well, there was some contention because I did not choose which colored die denoted the single digit but with "00" there was no other outcome. Draffa was not the sharpest pencil in the box but I liked him. Hell, he scored +6 damage with every hit, what was there not to like?
I knew a guy from high school, a friend named Gene, and to me he was one of the best players I knew. He once played a half Orc with a brick/rock as a weapon proficiency ("You can always find a brick", he had once explained to me. I found his logic sound.) and I spoke to Dave K, asking him if he could squeeze him into the game. Dave said “Sure” and I brought Gene in. Gene was pretty excited to get involved in an established campaign and he had an idea what he wanted to play, inspired by an article he read in Dragon Magazine. Ah, Dragon. If I had more of a disposable income and space I probably would have purchased every issue. Allow me to drift off on a(nother) tangent as I think on the awesomeness that was Dragon Magazine. Back in it's heyday you had articles regarding a wide variety of subjects related to gaming including short stories, adventures, game reviews, even comics like Wormy, Fineous Fingers and What's New with Phil and Dixie, written and illustrated by the awesome Phil Foglio (These days Phil is doing truly awesome work writing and illustrating the comic Girl Genius).
![]() |
| Click on image to enlarge. Say what you will, Phil knew his target audience. |
Dragon Magazine was an invaluable tool for GMs and players alike. But like most tools Dragon Magazine could be quite dangerous in the wrong hands. In Gene's it was like giving a chainsaw to a wild chimp and Dave's campaign was the tree.
![]() |
| Natural twenty! |
Gene was very much interested in Japanese culture, he even spent some time in Japan later on teaching English. He was one of the first people who turned me on to anime. So it was only natural that when he came across this article character class he was very excited. The article? The samurai class. Bear in mind this was before the Oriental Adventures supplement came out so this character class was fresh and new. The most almost anyone knew about Samurai was from the Shogun television mini series. By the way, I was on a huge James Clavell kick years back and if you are looking for some non-fantasy or science fiction to read, I highly recommend the book Shogun. In a way it it reminiscent of some science fiction plots in that you are reading about a man trying to deal with an utterly alien culture with it's own set of values that are often opposed to his own and he must struggle to adapt to them.. It is a wonderful read.
Where was I? Gene, Dragon Magazine, Samurai class. Right. Gene showed up that Saturday, Dragon Magazine in hand. He
sat down with Dave K to generate a character and he made his pitch. When I knew Gene he often had jobs in retail
selling stuff. Gene was pretty good at
his job and he was able to sell Dave on allowing him to run a Samurai.
I apologize if I seem hazy on details but I was not writing
notes at the time so I am operating on memory alone, and frankly the only parts
of the campaign that were memorable were the parts where Gene was
involved. If that sounds cruel where
Dave K.’s campaign is concerned, it is not intentional. The advantage of running a PBEM is everything
is documented so if I so choose I can go back twelve years and search for
details. If I did not have that luxury I
am certain only a fraction of my adventures would stick in the minds of my
players; they have more important things to commit to memory.
That still does not mean I hope at least one or two of my
adventures are memorable.
Gene was one of those guys who felt very strongly about
playing in character. No, he did not show up in costume or insist on
talking in a funny accent. But he did feel that if you were playing a
thief, you lied, cheated and stole (not from fellow PCs; that is just
stupid, and stupid Gene was not.). He was once in a Shadowrun game
playing a pair of bikers (We often played two characters in our group. You know, in case one died during the adventure. It tended to happen. A lot.). When the GM (me) noted a plot point about a rival
biker gang riding down the street (this was the Dreamchipper
module, by the way) he asked if the PCs were currently in his gang's
territory. When the answer was an affirmative his characters Iron Paw
and Drunken Monkey (Gene had a talent for names) whipped out his
submachine gun and went to town on the invading bikers. Never mind the
(drunken) monkey wrench thrown into my plans, those bikers were not
supposed to be there and they knew it! This is an important point so bear with me.
I forget how, exactly, Gene's character met the party or why he had decided to join our quest. Odds are three to two that we met in a tavern. The party reached the
outskirts of a town and if I recall correctly we were searching for a network
of caves where a pack of ogres were hiding. We came across a farmer and
asked him for information. The farmer
was pretty abusive to the player characters.
“Wait,” Gene said to Dave K., “The farmer said that to my character?”
“Yes,” Dave K. replied, not thinking anything was unusual
about a player asking for clar-
“I kill him!” Gene said.
“…What?” Dave asked after the laughter died down.
“I kill him!” Gene repeated as he rolled his ten sided die
for initiative.
“Why?” Dave asked, desperate to regain control of his game.
“Samurais don’t take crap like that from peasants,” Gene
explained. He grinned at his initiative
score and said, “I have fast draw with my katana, I don’t think anyone is going
to be able to stop me.”
Really, why did anyone want to stop Gene? This was the most fun we had with Dave’s game
in weeks. At least, it was the most fun
I had had. Like I said earlier, I mostly played fighters and
the death count was pretty high for meat shields in Dave’s games. Back then before you had online random name
generators you were stuck coming up with them on your own. After the first four or five characters in as
many months you start to get jaded and start calling them variations of your
middle name or were pulling random ones out of a phone book.
Back to Gene. The
peasant did not stand a chance. In the
aftermath there were in-character arguments but in the end the good players
determined that the foreigner could not be held responsible for a
misunderstanding. The fact that Gene’s
samurai murder machine was likely to score initiative and had a high
probability of critical hitting us had absolutely nothing to do with our
decision to let the dead peasant issue lie.
Really. Dave K quietly fumed, but
really what could he do?
The cave network was found and we went in, then we
discovered a host of ogres. And that was
when we discovered just how lethal Gene’s samurai was. The Ginsu Warrior, as he was now known, had a
devastating two weapon combo attack that sliced into ogres and almost
guaranteed a kill each time. We came to a fork in the cave and ogres were
flooding the passageway from two angles, and I am sure Dave was thinking now was his chance to
regain some semblance of sanity. Only
Dave M. or Mike, I forget which, determined the best way to handle this was to
have all the meat shields charge down one passageway to fend off the ogres
there, and Ginsu (by this point we forgot what Gene called his character; nick
names have a way of developing lives of their own) hold the other passage while
the magic users act as artillery. While
the meat shields valiantly held off the ogre assault on the right with the thieves acting as back stabbers, Ginsu was
having trouble finding new targets, what with that pile of corpses forming in front of him. I swear, I think everyone playing a fighter
type at that point was seriously considering playing a samurai for all those
wicked hit bonuses. Dave K’s campaign
soon came apart and he had to retreat, metaphorically speaking, to determine
what to do next. Dave K later took Gene
aside and Gene agreed to retire Ginsu. He
later ran a Halfling thief named Erwal Fizwig, which really was not his real
name; it was the name he cried out during torture. We never did discover what name Gene wrote on
the character record sheet.
The lessons to take away from this incident are these. First of all, it is all well and good to want
to make players happy, but do not bow before pressure if you have reservations
about the character they want to play.
Each character should be looked at carefully to see if there are any
potential pitfalls to avoid. Is the
character too powerful, is their background too weird or exotic? That is not to say that Gene would have walked if Dave had rejected his samurai. Likely he would have pulled out the half orc with the brick weapon proficiency. Which in retrospect would have been an entirely different kind of awesome.
I was talking to Dave Zyn a little while back
and discussed the concept of Mary Sues and he in turn mentioned the Special
Snowflake. I had never heard of this
term. For those of you who do not know what
that is, the Special Snowflake is the PC who has to be different from everyone
else. They are not necessarily a Mary
Sue but they must be unique and stand out.
You see this a lot in Star Trek games; the half Betazoid/half Bajoran,
or the dude from the 21st century, or the rescued Borg. Spock is partly to blame for this, but the
real culprit is The Next Generation with their collection of Special
Snowflakes: the only Klingon serving in Starfleet, the only android in
Starfleet, the half human/half Betazoid, the child genius, and the blind guy
with a visor that gives him super vision (And notice how you never see anyone
else with disabilities in Star Trek employing devices to compensate for
them?). I am not saying Gene-the gamer
gene, not Gene Roddenberry-wanted to be a Special Snowflake, but you see how
the unique nature of his character really put a monkey wrench in Dave’s
campaign. And if a player threatens to
quit if he does not get his way then perhaps he is not suited to your
game. A player has to look at thing from
the GM’s perspective. In this case Gene
was easy going about the whole thing. It
was just a game; everyone should have a good time, DM included.
Second, a GM who does not do his homework is only asking for
trouble and gets exactly what he deserves. If a player is role playing a character from a
comparatively alien or unusual culture from the other PCs then the GM should
take special care in how that character is going to interact with PC and NPC
alike. Furthermore, if the player is
running an unusual character class, research it thoroughly first. Gene should have approached Dave earlier
about the class but back then before scanners and e-mail (Yes, this happened
that far back.) the only way he could have done that was to drive the ten or
twenty miles to Dave’s house, and back then we all played at Mike’s house so
hardly anyone knew where Dave K lived. So
the pair getting together before Saturday?
It would have been a pain in the ass to do. It is hard to say what they could have done differently. Met for dinner at McDonalds somewhere, maybe? Hindsight is a wonderful thing.
Third, never assume!
It is hard to get into Gene’s head but I think he thought everyone knew
Samurais were lethal swordsmen who did not take crap from peasants. This was before the big anime boom so you had
to be a pretty hardcore fan of the genre to get ahold of the good stuff and not
crap that was normally dubbed and released for American consumption. Japanese culture simply was not as widespread
as it is now among geeks and the only way you really knew about this sort of
thing was if you saw the aforementioned Shogun mini series, or got your
hands on Shogun Assassin from the local video store (Video stores were places you went to in order to rent things called video tapes), or maybe had read Frank Miller’sRonin. Access to the genre was still
pretty thin. Gene simply should not have
assumed Dave K was prepared when the game began and Gene should have warned
Dave in advance a bit more about what the Samurai was about and what he had in mind. So while Dave K made some mistakes so did
Gene.
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