Saturday, July 2, 2011

Semper Fie!

If it seems as if I focus an undue amount of attention to Star Trek I think that it is because in the PBEM world they, X-Men and adult games (Which I will not touch on in this blog...despite the fact it would likely increase my readership considerably.) are the most common.  I think it probable that just about everyone who reads this blog is either in a Star Trek game or has played one in the past, or at the very least has read their fair share of 'Trek ads and seen the web sites.

What I would like to address today is the use of Marines in Star Trek games.  I don't get it.

No, seriously, I do not understand why or how Marines ever began to be used in Star Trek games.  As far as I can tell the only time Marines were ever mentioned was in a deleted scene from Star Trek VI when Colonel West proposed a rescue operation to rescue Kirk and McCoy, and later was revealed as being the Klingon in disguise who tried to assassinate the Federation President. Outside of that there is no canonical reference to Marines in the 'Trek universe. Even Ex Astris Scientia's Bernd Schneider, one of the web's foremost authorities on Star Trek, has stated Marines are false canon.


So why are Marines used at all?  First, let us look at modern USN vessels and the role Marines play on them now or had in the past.

Repelling boarders.  Marines are a ship's primary defense against incursions by enemy forces, they are the best armed, best trained fighters on board.  Their job is to provide security on board a vessel.  Just like security forces on board a Starfleet vessel, headed up by a Chief of Security.

Accompanying officers on offshore missions.  Whenever officers might enter dangerous areas they may be assigned a Marine contingent to act as a bodyguard...Just like security personnel often do on away missions.

Who could forget ensign...um...moving on...


Boarding operations.  Marines are often tasked with boarding a potentially hostile or dangerous vessel either in order to stage an assault or to mount rescue operations...just like we have seen away teams do in Star Trek going back to the days when they were called landing parties, and in all those cases there was not a single Marine in sight.

But what about Marine pilots?  You might ask.  Marines have fighter wings, don't they?  Yes, they do.  And it is true Marine pilots must undergo extensive training with the United States Navy at Pensacola   Marine fighters do not operate off of Navy warships.  You know who does fly aircraft off Navy vessels?  Navy pilots.  Shocking, I know.  All right, I freely admit there are Marines who fly off of USN vessels, but these are specialty ships, such as amphibious assault ships.  Anything a Marine can do in regards to piloting fighter craft a Naval pilot can do, and in regards to Star Trek the latter makes far more sense.

So why the obsession with Marines?  Is it a hatred of the color mustard?

...in the holodeck with the bat'leth
I have given the matter some thought and I think I have some ideas why Marines have acquired such a love from a sad, misguided faction of Star Trek fans.

There is no doubt that save for Special Forces like Navy SEAL teams, or The Rangers or Green Berets, or Russian Spetnaz or British SAS (or a dozen or more other elite units from around the world),  the United States (and let us be fair, British) Marines hold a certain mystique.  Marines are largely considered by many to be an elite force in itself. And this bears out when you look at the way Marines are trained and what is expected of them.  Every Marine pilot, for example, is also trained as an infantry platoon commander.  Marine NCOs are expected to be able to act with greater autonomy than NCOs from other branches.

The thought of being part of such an extraordinary organization of men and women is doubtless attractive.  But when you add sci fi to Marines, well then...

Is there anyone more manly than Michael Biehn?  I don't think so.

...the awesome is turned up to eleven.  They are often portrayed as utter badasses, they look cool, carry cool weapons, kill lots of stuff.  This is especially true in Aliens where Space Marines were first introduced on the big screen.

But Aliens is not the only source.  Warhammer 40k has their own Space Marines, and while I am not a fan I cannot deny the artistic style of that world is stunning.  I mean really, take a look at this:

Do the amps have a twelve setting?  They do now.

These are just two examples.  This is a list of Space Marines in science fiction, it is a long list. An impressive list.  But you know what franchise is not on the list?  Star Trek.  If someone wants to play a Space Marine they can play Warhammer 40k, Traveler, or Wing Commander rather than polluting 'Trek with a livid green rash.


What is Star Trek about?  Sure, it is about Captain Kirk beating someone with double fists and tearing his shirt, or constructing a gun from bamboo.  It is about Worf whipping out a Bat'leth and carving some dude up.  It is about Benjamin Sisko being utterly badass just cooking up a batch of gumbo.  But it is equally about Scotty being a miracle worker, or Spock solving a problem logically.  It is about senior officers sitting around a poker table in a delightful moment of character interaction.  It is about political intrigue at a remote space station.  It is about exploring strange new worlds, seeking out new life forms, new civilizations.  DS9's Dominion War began something that we really did not need and that was a greater obsession with the military side of 'Trek.  And what made it sad was DS9 was just aping what was going on in Babylon 5, a better show overall*.  Just a note about B5: there were no Marines there, either.

But back to the subject at hand; Marines, and Star Trek PBEMs.  They are not necessary, people.  Never have been.  Star Trek games survived before the advent of Marines, they worked just fine.  Anyone who wanted to play a Marine could have played a security/tactical officer.  Anyone who wanted to fly a fighter craft could have played a Starfleet helmsman.  Marines are redundant in the 'Trek universe.  And here is another thing that bothers me.  Take a look at the rank insignia from The Original Series.  Now take a look at the rank insignia from The Motion Picture here and here.  Now here are the insignia from Star Treks II thru VI.  In each case the creators were attempting to create either insignia that were fairly generic easily adoptable by multiple alien cultures (And yes, I know, many Navies use stripes on the sleeves to denote rank, but they are still a generic form of rank designation which is widely recognized by numerous cultures, which is the point of using them) or unique to a sci-fi series.

Now here are the insignia from Next Generation:


In the first two examples the designers went for a look which was unique, the latter when they realized they needed to further expand on non-commissioned ranks they were inspired by modern military insignia.  I stress the words "inspired by" as there is still a unique style to these insignia.  Now take a look at the rank tabs widely used in Star Trek games for Marines:




Wow.  Talk about an utter lack of creativity.  These insignia are exactly the same used by the modern United States Marine Corps.  An Earth organization that was in existence three hundred years before Star Trek, Deep Space Nine.  Why would Starfleet use the insignia of a three hundred year old Earth military organization?  Remember when I mentioned the hatred of the color mustard?  Take a look at the color of the rank tabs: green.  In Star Trek the three colors double up: blue is Science and Medical.  Red is Command and Helm.  Mustard is Security/Tactical, and Engineering.  But hey, if you play a Marine not only are your rank tabs different from everyone else, but you get to wear your own special color as well.  How kewl is that?  That is just...immature.

In the end, the presence of Marines diminishes Star Trek games.  Are GMs who use Marines in their games bad people?  Are players who play them?  No, of course not.  But I would say the former are largely people desperate to fill their ships with players, the latter people who largely just do not get what Star Trek is.

*My opinion, of course.

1 comment:

  1. Fully agreed. Also, Security has more uses than just pure ground combat (not only manning the ship's weapons, but also investigation, etc.), so having Marines aboard means the GM is forced to integrate heavy combat into every mission if he wants the Marines to participate.

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