I was checking out my list of what songs I had chosen in the past, and it amazed me to realize I had yet to choose Cake's The Distance. So I went looking for a video and...well...
This is just too awesome for words. For those of you fortunate enough to grow up with Speed Racer, this should be a treat for you:
Monday, March 25, 2013
Tuesday, March 19, 2013
Song of the week
Way, way back in the day I used to game with a guy named Dave. Different Dave. This was the old Dungeons & Dragons days when Dave K was DM. The other Dave, Dave M, was a massive Heart fan. Heart was to him what Kate Bush is to me. So I learned a great deal from him during that period and some of his heart fandom rubbed off on me. At one time I think I owned every Heart album on cassette tape.
Yeah, this goes back that far.
Passionworks was Heart's seventh studio album, it was the first with new band members and came right out after Private Audition. Private Audition, by the way, is a horrible album. It's so bad I can't name a single song from it. Passionworks, on the other hand, has some sweet, sweet tunes, among them this one, Sleep Alone.
To me, this is the beginning of what I feel is Heart's best era, the trio of their albums I like best; Passionworks, their title album, and Bad Animals. After that they got too...poppy? Is poppy a term? Whatever. I just thought crap like All I Want To Do Is Make Love To You was too syrupy. Granted, The Night is a good tune but overall for me the album after Bad Animals, Brigade, is largely forgettable.
Yeah, this goes back that far.
Passionworks was Heart's seventh studio album, it was the first with new band members and came right out after Private Audition. Private Audition, by the way, is a horrible album. It's so bad I can't name a single song from it. Passionworks, on the other hand, has some sweet, sweet tunes, among them this one, Sleep Alone.
To me, this is the beginning of what I feel is Heart's best era, the trio of their albums I like best; Passionworks, their title album, and Bad Animals. After that they got too...poppy? Is poppy a term? Whatever. I just thought crap like All I Want To Do Is Make Love To You was too syrupy. Granted, The Night is a good tune but overall for me the album after Bad Animals, Brigade, is largely forgettable.
Saturday, March 16, 2013
Study In Evil, part eight
So. Avatar, The Last Airbender.
Much like Gargoyles, this was one of the best television series ever made. That is not hyperbole, it is a fact. It was wonderfully animated, had a strong voice cast, was very well written, with an epic three season storyline that did not disappoint in the slightest. So with all that being said I want it understood up front that if you have not seen this series then stop reading this article. It is going to be spoiler heavy and I do not want to ruin your opportunity to enjoy this show. I am not kidding. Netflix it, see if your local library has it.
But for God's sake do not see the live action movie.
From all accounts, it is shit.
Okay, if you have already seen the series, or if you have chosen not to and want to read this article anyway (And damn it, I am serious; watch this series!) then for the benefit of those who are ignorant of the plot I will try and be brief. There are four nations: Earth, Air, Fire, Water. Each nation has those who can manipulate one of the four elements. These beings are known as Benders. The Avatar is a being who can master all four elements and is seen as a powerful force for good. The emperor of the Fire nation declares war on the others and takes out the Avatar, his friend. The Avatar reincarnates in a cycle and the emperor knows he will be born in the Air nation next, so he destroys the air temple and wipes out all the benders. Almost all; he fails to realize the Avatar, a young boy named Aang, escaped. Aang fell into the ocean with his flying bison Appa and was frozen, much like Captain America. About a hundred years later he is thawed out when he comes into contact with two members of the Southern Water tribe, sister and brother Katara and Sokka. They realize what Aang is and they know that he is the last hope for bringing down the Fire nation.
Now, while this is going on the Emperor's son, Zuko, has been sent on a futile quest to find the Avatar. It is just busy work to get him away from the Fire nation due to him being is disfavor with his father, Fire Lord Ozai. Aided by his uncle Iroh, Zuko is nearby when Aang is thawed out and suddenly his futile quest is not quite so futile...
And now we come to the subject of this article: Prince Zuko. Who is he? What is his motivation? Why is he to my mind the best character in the entire Avatar series?
When we first meet Zuko he is an angry young man obsessed with what he percieves is his personal shame and his quest to regain his honor and his father's approval. He is young, hot-headed, irrational, willing to do anything and everything to achieve his aim, with is to capture Aang, The Avatar. His motivations are very clear cut and if he had remained the same character as first appeared in the first episode, The Boy In The Iceberg, he would have been one of the most boring characters to have ever graced television.
Only as the series progressed the writers began to produce interesting wrinkles to Zuko's story. Zuko's quest conflicts with that of the Fire nation's Admiral Zhao, who seeks to destroy the Avatar himself. Zuko even disguises himself as the Blue Spirit to free Aang from Zhao's clutches.
In the wake of the events of season one, also known as Book One, Water, Zuko and his uncle are now fugitives, hunted by Admiral Zhao's forces as well as his utterly batshit insane sister, Princess Azula.
Azula is an okay villain, but crazy is boring. During season two, also known as Book Two, Earth, Zuko and Iroh are on the run. During this period we see Zuko experience ups and downs and we discover that like Katara and Sokka, he lost his mother early on (It is later discovered Azula secretly killed her. I guess the writers really, really wanted you to hate her.). Ultimately, Azula talks Zuko into working with her to capture Aang but all they succeed in doing is mortally wounding him and arresting Iroh. Zuko returns to the Fire nation a hero.
In season three, Book Three, Fire, Zuko discovers just how Evil his father is and he undergoes his ultimate epiphany. He seeks out Aang and his friends to join in their quest to stop the war and defeat Ozai before he can attain ultimate power. Zuko and Katara fight Azula in a climactic battle while Aang takes on Ozai. In the end Zuko becomes the new Fire Lord and swears to usher in a new era of peace and to restore his country's honor.
Now, all of that leaves out a ton of story. There were sixty one episodes. Were there bad ones? Sure, one or two. Were there plot elements that did not make sense or were discarded? I can think of maybe one. It was very strong, tight storytelling and even if you read the above I think the thirty or so hours you invest in watching the series would be time well spent.
So, in watching Zuko what can you learn if you were a GM crafting such a character?
Teenagers should be written like teenagers: This is one of the series' strengths. You get the feeling these are kids. Mature kids, sure. But they are still hormonally charged, irrational people who do stupid things not because they are idiots, but because they are passionate and inexperienced. And during the course of the series we see them grow up and mature. And no one matures more than Aang and Zuko; Their paths are parallel.
Now, that does not mean I did not like Katara and Sokka, or that we did not see some tremendous character development in them as well. And Toft, the blind earth bender that joins them in book two. All of them are great characters that showed consistent and realistic growth along the way.
Not all villains share the same goals: During the course of the series we see Zuko come into conflict with Admiral Zhao and his crazy sister Azula. What makes these conflicts interesting is these characters are supposed to be on the same side. And yet all three factions have their own goals and motivations and sometimes they conflict with one another. This made for very interesting storytelling because at one point as mentioned above, Zuko, when still a villain, found himself aiding Aang if only to thwart Zhao's ambitions.
As a GM it would be good to sometimes see some villains in conflict with one another. Remember Destro and The Baroness?
One of the things that made GI Joe interesting was the fact that there were factions within the organization, that not everyone was on the same page, goal wise. So sometimes it might be in a bad guy's best interest if the good guys won.
Character evolution is a wonderful thing: Over the course of three seasons Zuko goes from a boy obsessed with regaining his father's love, affection and respect to a man who comes to realize that his father is the worst villain on the planet and must be stopped at all costs. This reminds me a bit of Draco Malfoy from the Harry Potter series-
-who one days wakes up and realizes that, holy shit, he is a super villain! His father is a bad guy and he is a bad guy as well. And at that point such characters have to make a choice; do you play the loyal son and follow the father regardless of your own morals, or do you become a man and think for yourself and do what you feel is right? Zuko chooses the latter path. This series was more than just about watching Aang and company fight hopeless odds. It was about watching Zuko's evolution from lackey to hero. And this finally brings me to...
Bad guys can become good guys: Like Xanatos mentioned in my last Study In Evil post, what we saw here with Zuko was the evolution of a character from full-on bad guy to something else. Only in this case rather than Zuko becoming a neutral, the prince becomes Aang's fully committed ally. Zuko has become a hero in every sense of the word, abandoning all he thought was most important in his old life, risking all in order to do what is right.
Think about it; let's say Aang had defeated Ozai. What then? With no Zuko to take over as emperor then Azula might have become queen and the war would have gone on. Or some general would have taken over. Point is, the war would have still gone on. With Zuko becoming emperor the war ended, right then. Zuko's transformation into a hero was as important as Aang defeating Ozai.
Well, I hope my observations were entertaining and/or helpful. Now go watch Avatar, The Last Airbender. There may be a quiz next week.
Much like Gargoyles, this was one of the best television series ever made. That is not hyperbole, it is a fact. It was wonderfully animated, had a strong voice cast, was very well written, with an epic three season storyline that did not disappoint in the slightest. So with all that being said I want it understood up front that if you have not seen this series then stop reading this article. It is going to be spoiler heavy and I do not want to ruin your opportunity to enjoy this show. I am not kidding. Netflix it, see if your local library has it.
But for God's sake do not see the live action movie.
From all accounts, it is shit.
Okay, if you have already seen the series, or if you have chosen not to and want to read this article anyway (And damn it, I am serious; watch this series!) then for the benefit of those who are ignorant of the plot I will try and be brief. There are four nations: Earth, Air, Fire, Water. Each nation has those who can manipulate one of the four elements. These beings are known as Benders. The Avatar is a being who can master all four elements and is seen as a powerful force for good. The emperor of the Fire nation declares war on the others and takes out the Avatar, his friend. The Avatar reincarnates in a cycle and the emperor knows he will be born in the Air nation next, so he destroys the air temple and wipes out all the benders. Almost all; he fails to realize the Avatar, a young boy named Aang, escaped. Aang fell into the ocean with his flying bison Appa and was frozen, much like Captain America. About a hundred years later he is thawed out when he comes into contact with two members of the Southern Water tribe, sister and brother Katara and Sokka. They realize what Aang is and they know that he is the last hope for bringing down the Fire nation.
Now, while this is going on the Emperor's son, Zuko, has been sent on a futile quest to find the Avatar. It is just busy work to get him away from the Fire nation due to him being is disfavor with his father, Fire Lord Ozai. Aided by his uncle Iroh, Zuko is nearby when Aang is thawed out and suddenly his futile quest is not quite so futile...
And now we come to the subject of this article: Prince Zuko. Who is he? What is his motivation? Why is he to my mind the best character in the entire Avatar series?
When we first meet Zuko he is an angry young man obsessed with what he percieves is his personal shame and his quest to regain his honor and his father's approval. He is young, hot-headed, irrational, willing to do anything and everything to achieve his aim, with is to capture Aang, The Avatar. His motivations are very clear cut and if he had remained the same character as first appeared in the first episode, The Boy In The Iceberg, he would have been one of the most boring characters to have ever graced television.
Only as the series progressed the writers began to produce interesting wrinkles to Zuko's story. Zuko's quest conflicts with that of the Fire nation's Admiral Zhao, who seeks to destroy the Avatar himself. Zuko even disguises himself as the Blue Spirit to free Aang from Zhao's clutches.
In the wake of the events of season one, also known as Book One, Water, Zuko and his uncle are now fugitives, hunted by Admiral Zhao's forces as well as his utterly batshit insane sister, Princess Azula.
Azula is an okay villain, but crazy is boring. During season two, also known as Book Two, Earth, Zuko and Iroh are on the run. During this period we see Zuko experience ups and downs and we discover that like Katara and Sokka, he lost his mother early on (It is later discovered Azula secretly killed her. I guess the writers really, really wanted you to hate her.). Ultimately, Azula talks Zuko into working with her to capture Aang but all they succeed in doing is mortally wounding him and arresting Iroh. Zuko returns to the Fire nation a hero.
In season three, Book Three, Fire, Zuko discovers just how Evil his father is and he undergoes his ultimate epiphany. He seeks out Aang and his friends to join in their quest to stop the war and defeat Ozai before he can attain ultimate power. Zuko and Katara fight Azula in a climactic battle while Aang takes on Ozai. In the end Zuko becomes the new Fire Lord and swears to usher in a new era of peace and to restore his country's honor.
Now, all of that leaves out a ton of story. There were sixty one episodes. Were there bad ones? Sure, one or two. Were there plot elements that did not make sense or were discarded? I can think of maybe one. It was very strong, tight storytelling and even if you read the above I think the thirty or so hours you invest in watching the series would be time well spent.
So, in watching Zuko what can you learn if you were a GM crafting such a character?
Teenagers should be written like teenagers: This is one of the series' strengths. You get the feeling these are kids. Mature kids, sure. But they are still hormonally charged, irrational people who do stupid things not because they are idiots, but because they are passionate and inexperienced. And during the course of the series we see them grow up and mature. And no one matures more than Aang and Zuko; Their paths are parallel.
Now, that does not mean I did not like Katara and Sokka, or that we did not see some tremendous character development in them as well. And Toft, the blind earth bender that joins them in book two. All of them are great characters that showed consistent and realistic growth along the way.
Not all villains share the same goals: During the course of the series we see Zuko come into conflict with Admiral Zhao and his crazy sister Azula. What makes these conflicts interesting is these characters are supposed to be on the same side. And yet all three factions have their own goals and motivations and sometimes they conflict with one another. This made for very interesting storytelling because at one point as mentioned above, Zuko, when still a villain, found himself aiding Aang if only to thwart Zhao's ambitions.
As a GM it would be good to sometimes see some villains in conflict with one another. Remember Destro and The Baroness?
One of the things that made GI Joe interesting was the fact that there were factions within the organization, that not everyone was on the same page, goal wise. So sometimes it might be in a bad guy's best interest if the good guys won.
Character evolution is a wonderful thing: Over the course of three seasons Zuko goes from a boy obsessed with regaining his father's love, affection and respect to a man who comes to realize that his father is the worst villain on the planet and must be stopped at all costs. This reminds me a bit of Draco Malfoy from the Harry Potter series-
-who one days wakes up and realizes that, holy shit, he is a super villain! His father is a bad guy and he is a bad guy as well. And at that point such characters have to make a choice; do you play the loyal son and follow the father regardless of your own morals, or do you become a man and think for yourself and do what you feel is right? Zuko chooses the latter path. This series was more than just about watching Aang and company fight hopeless odds. It was about watching Zuko's evolution from lackey to hero. And this finally brings me to...
Bad guys can become good guys: Like Xanatos mentioned in my last Study In Evil post, what we saw here with Zuko was the evolution of a character from full-on bad guy to something else. Only in this case rather than Zuko becoming a neutral, the prince becomes Aang's fully committed ally. Zuko has become a hero in every sense of the word, abandoning all he thought was most important in his old life, risking all in order to do what is right.
Think about it; let's say Aang had defeated Ozai. What then? With no Zuko to take over as emperor then Azula might have become queen and the war would have gone on. Or some general would have taken over. Point is, the war would have still gone on. With Zuko becoming emperor the war ended, right then. Zuko's transformation into a hero was as important as Aang defeating Ozai.
Well, I hope my observations were entertaining and/or helpful. Now go watch Avatar, The Last Airbender. There may be a quiz next week.
Tuesday, March 5, 2013
Song of The Week, other stuff
Don't have much to say about todays SOTW. I checked out the Girls soundtrack and this was on it. Never saw the series and I thought most of the songs weren't for me, but Icona Pop's I Don't Care and this one I liked.
As for the other stuff, I have planned a different project other than my Star Trek, TAS recaps. More details below:
As for the other stuff, I have planned a different project other than my Star Trek, TAS recaps. More details below:
Tuesday, February 26, 2013
Song of the week
If you listen to any classic rock radio station then likely you heard Loverboy's Working For The Weekend a time or two. I love the hell out of that song; to me it is one of the best rock and roll tunes ever recorded. However, I think that there was more to Loverboy than just that one hit. Case in point, another song from the album Get Lucky, Lucky Ones:
Saturday, February 23, 2013
Taboo Subjects part 3: Religion
I own a lot of comic books. Too many comic books, to be honest. And out of this large collection there are only a few I re-read on a regular basis. One is Alan Moore's Watchmen.
Another is Warren Ellis' Planetary.
And the third is Jim Starlin's Dreadstar.
The gist of the series, at least the run during the Epic Comics era, is about Vanth Dreadstar, the (almost) last survivor of the destruction of the Milky Way galaxy. He arrives in another and is thrown into an intergalactic war between two empires. One is a corrupt monarchy controlled by corporate forces who profit off of the endless war and do not wish to end it, the other (and this is why I bring this up) is a theocratic state out to convert the galaxy to their religion. Dreadstar wishes to stop the war, to bring down both sides. It is a pretty awesome series. It could be argued the monarchy's side is a bit of an indictment on the American military industrial complex, although if it is Starlin does not focus overly much on it at all. You do not see evil corporate bigwigs standing around plotting; that element of the series is just there in the distant background. The real bad guys are the Church of The Instrumentality; they are seen in almost every issue or at least talked about, they are the primary force to be brought down. The Instrumentality is obviously based on the Catholic church; it has Cardinals, inquisitors, the head of the church is called the Lord High Papal.
*A quick side note: my Dad pointedly insisted “Lutheran” be etched on his Naval dog tags, pointing out he was protesting nothing other than the fact he was being called protestant. That was a pretty gutsy move for an eighteen year old man to be making. And The United States Navy acceded to his demand.
Another is Warren Ellis' Planetary.
And the third is Jim Starlin's Dreadstar.
The gist of the series, at least the run during the Epic Comics era, is about Vanth Dreadstar, the (almost) last survivor of the destruction of the Milky Way galaxy. He arrives in another and is thrown into an intergalactic war between two empires. One is a corrupt monarchy controlled by corporate forces who profit off of the endless war and do not wish to end it, the other (and this is why I bring this up) is a theocratic state out to convert the galaxy to their religion. Dreadstar wishes to stop the war, to bring down both sides. It is a pretty awesome series. It could be argued the monarchy's side is a bit of an indictment on the American military industrial complex, although if it is Starlin does not focus overly much on it at all. You do not see evil corporate bigwigs standing around plotting; that element of the series is just there in the distant background. The real bad guys are the Church of The Instrumentality; they are seen in almost every issue or at least talked about, they are the primary force to be brought down. The Instrumentality is obviously based on the Catholic church; it has Cardinals, inquisitors, the head of the church is called the Lord High Papal.
Jim Starlin is not the only guy who has done something like this. Sci-fi
author David Weber also used it for his series,
the premise of which is way too complicated here to explain. Essentially the humans are controlled by a
church that has been designed to deliberately prevent them from creating or
using a majority of technologies. These are just two examples off the top of my head of the Catholic church being used as a model, I am certain there are others.
So, are these anti-Catholic? Maybe.
I don’t know these men so I can’t speak for them. And let’s be real, here. The Catholic church does have a pretty
infamous reputation. If you look at the
institution’s history they are guilty of some pretty gruesome crimes. The Crusades and the Spanish Inquisition are
just two examples of atrocities carried out in God’s name. And if you look at recent history there are
quite a few disturbing instances of priests (and in some cases, nuns) doing
terrible things to children and the church in some cases either covering it up
or protecting their people. Then you add
to that the church’s unwillingness to create female priests, its hardline
stance on birth control, abortion, gay marriage.
Never mind that a great many mainstream religions hold the same
attitudes; the Catholic church is the most visible. In the face of all that the Catholic church
looks like a pretty demented organization.
And hence it is easy to demonize them.
It is
so easy, in fact, that a great many people forget the amount of good the church
has done over the centuries. I think
like most things people more easily see the bad than the good in anything, be
it a religion or country or even a person.
How many Americans mock France for surrendering to Germany in WWII? Never mind how many other countries also
surrendered. Never mind how the United
States pretty much were incapable of successfully prosecuting a war in a little
country called Viet Nam and had to throw up their hands in frustration and walk away.
Credit to those of you who get the above reference.
France gets a bum rap because people think it is funny to take the darkest chapter in their recent history and make it the only thing that matters. Of course, I’m sure a lot of non-Americans do the same thing regarding the United States, ignoring all the charitable work my country does, the billions in economic aid given to dozens of countries annually or how swiftly we send relief to countries that suffer natural disasters. I'm not saying my country or it's leaders are without flaws. I'm just saying that like a great many other institutions it is easier to focus on the bad than the good.
| It was a draw! |
Credit to those of you who get the above reference.
France gets a bum rap because people think it is funny to take the darkest chapter in their recent history and make it the only thing that matters. Of course, I’m sure a lot of non-Americans do the same thing regarding the United States, ignoring all the charitable work my country does, the billions in economic aid given to dozens of countries annually or how swiftly we send relief to countries that suffer natural disasters. I'm not saying my country or it's leaders are without flaws. I'm just saying that like a great many other institutions it is easier to focus on the bad than the good.
Okay,
this is getting really political and I apologize. The point is, we tend to look for the worst
and when writers are creating a fake religion perhaps it is just easy to pick
an institution that many people are eager to see the worst in. It is a literary shortcut. Turning The Pope into a white skinned, nose-less
monstrosity worshiping alien gods?
Yeah, a lot of people can get behind that.
But I
think the other reason writers might use the Catholic church is it’s
organizational structure. The church is
based on a very clear-cut hierarchy. You
have priests, bishops, cardinals, pope.
Everyone is assigned to a specific region. This is not unlike how a kingdom might be
parceled out, with knights, barons, dukes, king/queen. So when
making a church an evil organization you already have this structure already in place.
How is
the Lutheran church organized? I have no
clue. Seriously, I have none. We have pastors. Beyond that, I could not begin to tell you
who they answer to or how they are assigned to churches. The same goes for the Muslim religion. How does a guy become a Mullah or Ayatollah? I guess I could do some research and look
into it, but that’s the thing; I would have to study. Where the Catholic church is concerned it is
pretty common knowledge how they are organized.
You wear black? You’re at the low
end. Red, you are important. Wear white and gold? You’re The Man.
I was
entertaining writing a fantasy novel and I wanted to create this new fictional
religion. And I was thinking that the
different divisions were represented by colors.
Red denoted holy knights. White
were messengers/ambassadors, orange archivists/teachers, gold the treasurers. And man, was it hard to do! Trying to create a religion from scratch is
tough work. I kept looking at the
Catholic structure longingly at times like that.
So
those are two reasons why a writer might use the Catholics. And it works.
If you are writing a book.
Because when you are writing a book you have potentially millions of
readers and you can afford to offend a certain percentage of them. Because honestly, you are always going to offend a certain percentage of readers when you are a writer; it comes with the territory. But it doesn’t work if you are
running a game because at most you will have double digit players. And those players may be Catholics, and they
might take offense to seeing their religion denigrated. And the same goes for potential Muslims as
well. Is the principle bad guy a
psychotic suicide bombing Jihadist?
Think twice about that. Take a
step back and reconsider how that might offend any potential Muslims in your
game. Does your plot involve religious extremists bombing abortion clinics? Congratulations, you just combined both political and religious themes and will likely alienate at least two players, if not start a huge argument that will poison your game.
Years
back in my super hero game, The Vindicators, I had Earth attacked by this
extra-dimensional empire known as The Tandians.
And part of the Tandian coalition was a group known as The Golden
Papacy. They were essentially a corrupt version
of the Catholic church; I had the nuns wearing makeup and sexy habits, for example, and I think
a couple priests were smoking a joint.
No one complained, no one objected, but looking back at that now I
sometimes wonder if perhaps some of my players had been offended. I should have given the religion a different
name. Sure, I could have used the word “nun”
because Catholics aren’t the only ones who have them. But instead of priests I could have used “pastor”
or “minister”, terms more commonly ascribed to “protestant” religions, a term
some people take offense to, by the way*. And I certainly could have
given the church a different name! That church made only one
appearance in my game, I never used it again.
So,
what’s the solution if you want to have evil religious baddies in your game? Simple: make a cult. Really, cults are awesome for this sort of
thing. Cults are usually based around a
single individual and they have a reputation for crazy. Heck, there are two television series on the
air right now, The Following and Cult, which are about crazy people inducing psychotics
or sociopaths into doing bad things, or brainwashing others via a
television broadcast. During his
Fantastic Four run Jonathan Hickman had a bad guy who was a cult leader working with Annihilus. When it comes to bad guys
everyone can get behind in regards to hating, cults are it.
But
what if you are creating a sci-fi or fantasy religion and want some sort of
structure? Well, that is a bit
tougher. I think Star Trek, DS9 handled
it pretty well with the Bajoran religion.
Only two ranks were ever featured; the vedeks, which were the priests,
and the leader, the kai. It did not feel at
all Catholic. Oh sure, you had a central authority figure, but overall the religion was, well, streamlined.
And yes, the colors red and orange were used in the costumes (which are both used in Catholic robes), but the
costume designs themselves were alien. In fact, there were little things that lent a nice air to the religion, like the fact the ear rings the Bajorans wore were actually part of their religion. It was a nice little touch.
So you can go that route, make the religion simple and straightforward. The other way to go is to make it horrifically complex and, well, alien. Create religious artifacts, taboos, ceremonies that would confuse an outsider. Heck, pick and choose elements from religions world wide. Have the aliens pray towards the galactic core three times daily in much the way Muslims pray towards Mecca. Have them literally practice cannibalism rather than in a figurative sense as Catholics do during communion. It doesn't matter if you are borrowing from established religions as long as you are careful not to borrow too much from any one, that you cannot be accused of creating space Muslims or something. There are a great many faiths you can sample from world wide: Hindu, Hebrew, Shintoism. Then there are ancient religions you can look at, like the Roman Vestal Virgins.
All well and good, you may say. But what about players who want to run religious characters? In Dungeons and Dragons this is almost always going to happen; what party is complete without a cleric, the magical field medic? I was always playing a cleric in part because no one else wanted to. So, where D & D is concerned religious characters are sort of a given. But what about other games? Can a religious character work in a modern or sci-fi setting? Why not? One of my players ran a character called Paladin, a holy knight taking orders straight from The Vatican, tasked with destroying supernatural evil. The key is to insure the player understands that in running this character he is not being given free rein to spout some personal philosophy through his character.
And a character can be spiritual without being specifically religious. Remember this guy?
Thoughtful, philosophical, reserved, willing to dispense wisdom to those prepared to listen, always taking the less violent route whenever possible, Obi Wan Kenobi is a warrior monk. That doesn't stop him from being able to kick serious ass when the situation demands; it is just in his nature to look for nonviolent solutions to problems. This is the right way to role play a spiritual character.
But if you are looking for the wrong way...
"Among my people there is a saying..." Gah. I hate Chakotay, and by the last season of Star Trek, Voyager, so did actor Robert Beltran. Chakotay was the generic native American, a mish-mash of beliefs culled from a dozen different unique cultures. He was always dispensing folksy native American wisdom either through sayings or stories, pulling rituals out of his ass like animal spirit guides and prayer wheels. Chakotay was offensive. So, don't be that guy. If you are going to play a character with deep seated beliefs from some culture then 1) know something about that culture and 2) don't throw it in people's faces all the time.
And this does bring me to Star Trek. It fascinates me how the more widely spread religions are verboten, and yet it is okay to pretty much make up generic native American or alien ones. Why aren't there Jews in space? Or Muslims, or Hindus or Shintoists? Why not a Baptist or Lutheran or a member of the Church of England? It doesn't have to be a big thing with the character, but at the same time if a player would like it noted their character practices an Earth religion, by all means let them, provided they don't make it a big deal. Why not have a ship's counselor a member of some faith? Many of our modern military institutions have priests and pastors who are trained counselors who are on hand to aid soldiers in coping with various forms of stress.
So to sum up, religion is not something to be feared either as the source of villainy, a plot device or as a facet of a player's character, as long as players and GM alike are aware of the potential pitfalls. Religion can be used to add an element of realism to a game, to help flesh out that third dimension.
So you can go that route, make the religion simple and straightforward. The other way to go is to make it horrifically complex and, well, alien. Create religious artifacts, taboos, ceremonies that would confuse an outsider. Heck, pick and choose elements from religions world wide. Have the aliens pray towards the galactic core three times daily in much the way Muslims pray towards Mecca. Have them literally practice cannibalism rather than in a figurative sense as Catholics do during communion. It doesn't matter if you are borrowing from established religions as long as you are careful not to borrow too much from any one, that you cannot be accused of creating space Muslims or something. There are a great many faiths you can sample from world wide: Hindu, Hebrew, Shintoism. Then there are ancient religions you can look at, like the Roman Vestal Virgins.
All well and good, you may say. But what about players who want to run religious characters? In Dungeons and Dragons this is almost always going to happen; what party is complete without a cleric, the magical field medic? I was always playing a cleric in part because no one else wanted to. So, where D & D is concerned religious characters are sort of a given. But what about other games? Can a religious character work in a modern or sci-fi setting? Why not? One of my players ran a character called Paladin, a holy knight taking orders straight from The Vatican, tasked with destroying supernatural evil. The key is to insure the player understands that in running this character he is not being given free rein to spout some personal philosophy through his character.
And a character can be spiritual without being specifically religious. Remember this guy?
Thoughtful, philosophical, reserved, willing to dispense wisdom to those prepared to listen, always taking the less violent route whenever possible, Obi Wan Kenobi is a warrior monk. That doesn't stop him from being able to kick serious ass when the situation demands; it is just in his nature to look for nonviolent solutions to problems. This is the right way to role play a spiritual character.
But if you are looking for the wrong way...
"Among my people there is a saying..." Gah. I hate Chakotay, and by the last season of Star Trek, Voyager, so did actor Robert Beltran. Chakotay was the generic native American, a mish-mash of beliefs culled from a dozen different unique cultures. He was always dispensing folksy native American wisdom either through sayings or stories, pulling rituals out of his ass like animal spirit guides and prayer wheels. Chakotay was offensive. So, don't be that guy. If you are going to play a character with deep seated beliefs from some culture then 1) know something about that culture and 2) don't throw it in people's faces all the time.
And this does bring me to Star Trek. It fascinates me how the more widely spread religions are verboten, and yet it is okay to pretty much make up generic native American or alien ones. Why aren't there Jews in space? Or Muslims, or Hindus or Shintoists? Why not a Baptist or Lutheran or a member of the Church of England? It doesn't have to be a big thing with the character, but at the same time if a player would like it noted their character practices an Earth religion, by all means let them, provided they don't make it a big deal. Why not have a ship's counselor a member of some faith? Many of our modern military institutions have priests and pastors who are trained counselors who are on hand to aid soldiers in coping with various forms of stress.
So to sum up, religion is not something to be feared either as the source of villainy, a plot device or as a facet of a player's character, as long as players and GM alike are aware of the potential pitfalls. Religion can be used to add an element of realism to a game, to help flesh out that third dimension.
*A quick side note: my Dad pointedly insisted “Lutheran” be etched on his Naval dog tags, pointing out he was protesting nothing other than the fact he was being called protestant. That was a pretty gutsy move for an eighteen year old man to be making. And The United States Navy acceded to his demand.
Tuesday, February 19, 2013
Song of the week
Hopefully I will have an actual article up this Saturday. In the mean time, I give you...Saga!
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